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System and method for synthesis of bidirectional texture functions on arbitrary surfaces

机译:在任意表面上合成双向纹理函数的系统和方法

摘要

A bidirectional texture function (BTF) synthesizer serves to synthesize BTFs on arbitrary manifold surfaces using “surface textons” given a sample BTF as an input. The synthesized BTFs fit the surface geometry naturally and seamlessly, and not only look similar to a sample BTF in all viewing and lighting conditions, but also exhibit a consistent mesostructure when the viewing and lighting directions change. Further, the synthesized BTFs capture the fine-scale shadows, occlusions, and specularities caused by surface mesostructures, thereby improving the perceived realism of the textured surfaces. In addition, the BTF synthesizer can describe real-world textures to allow a user to decorate real-world geometry with real-world textures. Finally, BTF synthesis using surface textons works well for any materials that can be described by three-dimensional textons.
机译:双向纹理函数(BTF)合成器用于使用“表面纹理”在任意流形表面上合成BTF。给定样本BTF作为输入。合成的BTF自然而无缝地适合表面几何形状,不仅在所有观察和照明条件下看起来都类似于样本BTF,而且在观察和照明方向发生变化时也表现出一致的介观结构。此外,合成的BTF捕获了由表面介观结构引起的精细阴影,遮挡和镜面反射,从而改善了带纹理表面的真实感。另外,BTF合成器可以描述真实世界的纹理,以允许用户用真实世界的纹理装饰真实世界的几何形状。最后,使用表面纹理的BTF合成对于可以用三维纹理描述的任何材料都适用。

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