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Collision Detection Algorithm for Deformable Objects Using OpenGL

机译:使用OpenGL的可变形对象的碰撞检测算法

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This paper describes a collision detection method for polygonal deformable objects using OpenGL, which is suitable for surgery simulations. The method relies on the OpenGL selection mode which can be used to find out which objects or geometrical primitives (such as polygons) in the scene are drawn inside a specified region, called the viewing volume. We achieve a significant reduction in the detection time by using a data structure based on an AABB tree. The strength of our method is that it doesn't require the AABB hierarchy tree to be updated from bottom to top. We are using only a limited set of bounding volumes, which is much smaller than the object's number of polygons. This enables us to perform a fast update of our structure when objects deform. Therefore, our approach appears to be a reasonable choice for collision detection of deformable objects.
机译:本文介绍了使用OpenGL的多边形可变形物体的碰撞检测方法,适用于手术模拟。该方法依赖于OpenGL选择模式,该方法可用于找出场景中的哪些对象或几何基元(例如多边形)在指定区域内绘制,称为观看卷。我们通过使用基于AABB树的数据结构来实现检测时间的显着减少。我们的方法的强度是它不需要从底部到顶部更新AABB层次结构树。我们仅使用一组有限的边界卷,这些卷远小于对象的多边形数量。这使我们能够在物体变形时执行我们的结构快速更新。因此,我们的方法似乎是可变形对象的碰撞检测的合理选择。

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