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Collision Detection Algorithm for Deformable Objects Using OpenGL

机译:OpenGL的可变形物体碰撞检测算法

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This paper describes a collision detection method for polygonal de-formable objects using OpenGL, which is suitable for surgery simulations. The method relies on the OpenGL selection mode which can be used to find out which objects or geometrical primitives (such as polygons) in the scene are drawn inside a specified region, called the viewing volume. We achieve a significant reduction in the detection time by using a data structure based on an AABB tree. The strength of our method is that it doesn't require the AABB hierarchy tree to be updated from bottom to top. We are using only a limited set of bounding volumes, which is much smaller than the object's number of polygons. This enables us to perform a fast update of our structure when objects deform. Therefore, our approach appears to be a reasonable choice for collision detection of deformable objects.
机译:本文介绍了一种适用于手术模拟的使用OpenGL的多边形可变形对象的碰撞检测方法。该方法依赖于OpenGL选择模式,该模式可用于发现场景中哪些对象或几何图元(例如多边形)绘制在指定区域(称为查看体积)内。通过使用基于AABB树的数据结构,我们显着减少了检测时间。我们方法的优势在于它不需要AABB层次树从下到上更新。我们仅使用有限的一组边界体积,该边界体积远小于对象的多边形数量。这使我们能够在对象变形时对结构进行快速更新。因此,对于变形对象的碰撞检测,我们的方法似乎是一个合理的选择。

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