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Maximum Cliques in Graphs with Small Intersection Number and Random Intersection Graphs

机译:具有小交叉点数和随机交叉图的图中的最大族位

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In this paper, we relate the problem of finding a maximum clique to the intersection number of the input graph (i.e. the minimum number of cliques needed to edge cover the graph). In particular, we consider the maximum clique problem for graphs with small intersection number and random intersection graphs (a model in which each one of m labels is chosen independently with probability p by each one of n vertices, and there are edges between any vertices with overlaps in the labels chosen). We first present a simple algorithm which, on input G finds a maximum clique in O(2~(2m+O(m))+ n~2 min{2~m, n}) time steps, where m is an upper bound on the intersection number and n is the number of vertices. Consequently, when m ≤ ln ln n the running time of this algorithm is polynomial. We then consider random instances of the random intersection graphs model as input graphs. As our main contribution, we prove that, when the number of labels is not too large (m = n~α, 0 < α < 1), we can use the label choices of the vertices to find a maximum clique in polynomial time whp. The proof of correctness for this algorithm relies on our Single Label Clique Theorem, which roughly states that whp a "large enough" clique cannot be formed by more than one label. This theorem generalizes and strengthens other related results in the state of the art, but also broadens the range of values considered (see e.g. [22] and [4]). As an important consequence of our Single Label Clique Theorem, we prove that the problem of inferring the complete information of label choices for each vertex from the resulting random intersection graph (i.e. the label representation of the graph) is solvable whp; namely, the maximum likelihood estimation method will provide a unique solution (up to permutations of the labels). Finding efficient algorithms for constructing such a label representation is left as an interesting open problem for future research.
机译:在本文中,我们介绍了输入图的交叉数量的最大Clique的问题(即,边缘覆盖图形所需的最小批变数)。特别是,我们考虑具有小交叉点数和随机交叉图的图表的最大Clique问题(一种模型,其中每个标签用概率p独立地选择n个顶点,并且在任何顶点之间存在边缘在选择的标签中重叠)。我们首先介绍一个简单的算法,在输入G上找到一个最大的C集团(2〜(2m + O(m))+ n〜2 min {2〜m,n})时间步骤,其中m是上限在交叉口号上,n是顶点的数量。因此,当该算法的运行时间是多项式时,当M≤LNLN N是多项式时。然后,我们将随机交叉点图模型的随机实例视为输入图。作为我们的主要贡献,我们证明,当标签数量不太大时(m = n〜α,0 <α<1),我们可以使用顶点的标签选择来找到多项式时间WHP中的最大CLIQUE 。该算法的正确性证明依赖于我们的单个标签集团定理,这大致指出了WHP A“足够大”的Clique不能通过一个以上的标签形成。本定理概括并加强了本领域状态的其他相关结果,但也扩大了所考虑的值范围(参见例如[22]和[4])。作为我们单一标签集团定理的一个重要后果,我们证明了从所得到的随机交叉点图(即图的标签表示)从所得到的随机交叉点(即标记表示)推断出每个顶点的标签选择的完整信息的问题是可溶性WHP;即,最大似然估计方法将提供一个唯一的解决方案(最多达到标签的排列)。寻找用于构建这种标签表示的高效算法留给未来研究的一个有趣的开放问题。

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