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SMIL-Based eLearning Wrapper for Incorporating Computer Games on Personalized Multimedia Course Materials

机译:基于SMIL的电子学习包装器,用于在个性化的多媒体课程材料上结合计算机游戏

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A dramatic increase in the development of technology-based teaching and learning has been witnessed in the past decade. Many universities and corporations have started to rethink the design and implementation of learning systems. In particular, these systems do not have powerful multimedia retrieval features for responding to student enquiries based on individual students' background and interests. In this paper, we present a SMIL-based approach to manage text, graphics, audios, and videos for incorporating computer games on personalized media-based course materials to satisfy the needs of individual students. In particular, we incorporate computer games in the personalized course materials so as to further promote learning interest, motivate thinking, and retain students learning on the Internet. The facilities and capabilities of user profiles, XML, game engine, and SMIL are incorporated and utilized in a prototype system that has been presented by RealOne on the PC platform.
机译:过去十年,基于技术的教学和学习的发展的巨大增加得到了见证。许多大学和公司已经开始重新考虑学习系统的设计和实施。特别是,这些系统没有强大的多媒体检索特征,用于响应基于个别学生的背景和兴趣的学生查询。在本文中,我们提出了一种基于SMIL的方法来管理用于在个性化的基于媒体的课程材料上融入计算机游戏,以满足个别学生的需求。特别是,我们在个性化课程材料中纳入了计算机游戏,以进一步促进学习兴趣,激励思想,并留住互联网学习的学生。用户配置文件,XML,游戏引擎和SMIL的设施和功能都在于通过PC平台上的RealOne呈现的原型系统中的。

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