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SMIL-Based eLearning Wrapper for Incorporating Computer Games on Personalized Multimedia Course Materials

机译:基于SMIL的电子学习包装程序,用于将计算机游戏整合到个性化多媒体课程资料中

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摘要

A dramatic increase in the development of technology-based teaching and learning has been witnessed in the past decade. Many universities and corporations have started to rethink the design and implementation of learning systems. In particular, these systems do not have powerful multimedia retrieval features for responding to student enquiries based on individual students' background and interests. In this paper, we present a SMIL-based approach to manage text, graphics, audios, and videos for incorporating computer games on personalized media-based course materials to satisfy the needs of individual students. In particular, we incorporate computer games in the personalized course materials so as to further promote learning interest, motivate thinking, and retain students learning on the Internet. The facilities and capabilities of user profiles, XML, game engine, and SMIL are incorporated and utilized in a prototype system that has been presented by RealOne on the PC platform.
机译:在过去的十年中,目睹了基于技术的教学发展的急剧增长。许多大学和公司已开始重新考虑学习系统的设计和实施。特别是,这些系统没有强大的多媒体检索功能,无法根据单个学生的背景和兴趣来响应学生的查询。在本文中,我们提出了一种基于SMIL的方法来管理文本,图形,音频和视频,以便将计算机游戏纳入基于个性化媒体的课程材料中,以满足各个学生的需求。特别是,我们将计算机游戏纳入个性化课程材料中,以进一步提高学习兴趣,激发思维并保留学生在Internet上的学习。用户配置文件,XML,游戏引擎和SMIL的功能和功能被并入了RealOne在PC平台上提供的原型系统中。

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