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Minimizing Rosenthal Potential in Multicast Games

机译:最小化组播游戏中的罗森哈尔潜力

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A multicast game is a network design game modelling how selfish non-cooperative agents build and maintain one-to-many network communication. There is a special source node and a collection of agents located at corresponding terminals. Each agent is interested in selecting a route from the special source to its terminal minimizing the cost. The mutual influence of the agents is determined by a cost sharing mechanism, which evenly splits the cost of an edge among all the agents using it for routing. The existence of a Nash equilibrium for the game was previously established by the means of Rosenthal potential. Anshelevich et al. [FOCS 2004, SICOMP 2008] introduced a measure of quality of the best Nash equilibrium, the price of stability, as the ratio of its cost to the optimum network cost. While Rosenthal potential is a reasonable measure of the quality of Nash equilibra, finding a Nash equilibrium minimizing this potential is NP-hard. In this paper we provide several algorithmic and complexity results on finding a Nash equilibrium minimizing the value of Rosenthal potential. Let n be the number of agents and G be the communication network. We show that 1. For a given strategy profile s and integer k ≥ 1, there is a local search algorithm which in time n~(O(k))·|G|~(O(1)) finds a better strategy profile, if there is any, in a k-exchange neighbourhood of s. In other words, the algorithm decides if Rosenthal potential can be decreased by changing strategies of at most k agents; 2. The running time of our local search algorithm is essentially tight: unless FPT = W[1], for any function f(k), searching of the k-neighbourhood cannot be done in time f(k)· |G|~(O(1)). The key ingredient of our algorithmic result is a subroutine that finds an equilibrium with minimum potential in 3~n · |G|~(O(1)) time. In other words, finding an equilibrium with minimum potential is fixed-parameter tractable when parameterized by the number of agents.
机译:多播游戏是一种网络设计游戏,建模自私的非合作代理如何构建和维护一对多网络通信。有一个特殊的源节点和位于相应终端的代理集合。每个代理都有兴趣选择从特殊来源选择一条路线,以最大限度地降低成本。代理的相互影响由成本共享机制确定,其均匀地将所有代理中的边缘的成本分裂用于路由。以前通过粗糙的潜力的手段建立了对游戏进行了纳什均衡的存在。 Anshelevich等人。 [FOCS 2004,SICOMP 2008]介绍了最佳纳什均衡质量,稳定性的质量,作为其成本与最佳网络成本的比率。虽然ROSENTHAL潜力是NASH Equilibra质量的合理度量,但发现纳什平衡最小化这一潜力是NP - 硬。在本文中,我们提供了几种算法和复杂性导致找到纳什均衡,从而最小化ROSENTHAL电位的值。让n成为代理的数量,g是通信网络。我们展示了1.对于给定的策略简介S和整数k≥1,有一个本地搜索算法在时间n〜(o(k))·| g |〜(o(1))找到更好的策略概况如果有的话,在k交换邻居中。换句话说,该算法决定是否可以通过更换最高K代理的策略来降低粗糙潜力; 2.我们的局部搜索算法的运行时间基本上是紧:除非FPT = W [1],对于任何函数f(k)时,第k附近的搜索不能在时间f(k)的完成·| G |〜 (o(1))。我们的算法结果的关键成分是一个子程序,其在3〜N·| g |〜(O(1))时间内具有最小电位的平衡。换句话说,当由代理的数量参数化时,找到具有最小电位的均衡是固定参数的。

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