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A Capacitated House Allocation Game for the Energy Efficient Relays Selection in 5G Multicast Context

机译:用于节能继电器的电容房分配游戏在5G多播背景下选择

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摘要

The upcoming fifth generation (5G) wireless networks making use of higher-frequency spectrum bands suffer from serious propagation issues due to high path loss and beam directivity requirements. This promotes the device-to-device communications to boost the transmission reliability at the network edges, providing remarkable benefits in terms of the energy and spectrum efficiency, essential for a wide class of sensors networks and Internet-of-Things. More in general, applications where devices are usually constrained in computational and transmission range capabilities. In such a context, the selection of the proper number of devices arranged as a relay plays a crucial role. Towards this goal, this paper proposes an efficient relay selection scheme minimizing both the delivery transmission delay and the overall energy consumption, i.e., the overall number of relays to be used. By focusing on a multicast content delivery application scenario the problem of interest is formulated as a one-sided preferences matching game. In addition, the strategy designed takes into account specific information, named reputation coefficient, associated to each device jointly with link propagation conditions for allowing the selection of suitable relays for disseminating the content among the devices. The effectiveness of the proposed solution is underpinned by computer simulations, and the performance is evaluated in terms of power consumption, end-to-end delay, and number of selected relays. As confirmed by results, the proposed approach improves network performance compared to the greedy approach, the random algorithm, a scheme previously proposed in literature, and with two game theory-based strategies.
机译:由于高路径损耗和光束方向性要求,即将推出的第五代(5G)无线网络利用更高频谱频带遭受严重的传播问题。这促进了设备到设备通信,以提高网络边缘的传输可靠性,在能量和频谱效率方面提供了显着的好处,这对于广泛的传感器网络和互联网内容是必不可少的。更多通常,设备通常在计算和传输范围能力中受到限制的应用。在这种情况下,选择作为中继布置的适当数量的设备的选择起到了至关重要的作用。朝向该目标,本文提出了一种有效的继电器选择方案,最小化输送传输延迟和整体能量消耗,即要使用的继电器的总数。通过专注于组播内容交付应用程序,将兴趣问题作为匹配游戏的单面偏好。此外,设计的策略考虑了与每个设备联合相关联的特定信息,该信息与链接传播条件相关联,以允许选择合适的继电器来传播设备中的内容。所提出的解决方案的有效性是通过计算机仿真基础的,并且在功耗,端到端延迟和所选继电器的数量方面评估性能。如结果证实,与贪婪方法,随机算法,文献中提出的一项方案的随机算法,以及两个基于博弈论的策略,提出了网络性能。

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