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AN EXPECTED-COST ANALYSIS OF BACKTRACKING AND NON-BACKTRACKING ALGORITHMS

机译:回溯和非回溯算法的预期成本分析

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Consider an infinite binary search tree in which the branches have independent random costs. Suppose that we must find an optimal (cheapest) or nearly optimal path from the root to a node at depth n. Karp and Pearl [1983] show that a bounded-lookahead backtracking algorithm A2 usually finds a nearly optimal path in linear expected time (when the costs take only the values 0 or 1). From this successful performance one might conclude that similar heuristics should be of more general use. But we find here equal success for a simpler non-backtracking bounded-lookahead algorithm, so the search model cannot support this conclusion. If, however, the search tree is generated by a branching process so that there is a possibility of nodes having no sons (or branches having prohibitive costs), then the non-backtracking algorithm is hopeless while the backtracking algorithm still performs very well. These results suggest the general guideline that backtracking becomes attractive when there is the possibility of "dead-ends" or prohibitively costly outcomes.
机译:考虑一个无限的二进制搜索树,其中分支具有独立的随机成本。假设我们必须在深度n到节点找到从根到节点的最佳(最便宜)或几乎最佳的路径。 KARP和PEARL [1983]显示有界保护的回溯算法A2通常在线性预期时间找到几乎最佳路径(当成本仅取0或1时)。从这个成功的表演中,一个人可能会得出结论,类似的启发式应该是更普遍的使用。但我们发现这里的成功相同,为一个更简单的非反向触控界限算法,因此搜索模型无法支持此结论。然而,如果搜索树是由分支过程生成的,因此存在没有没有SONS的节点(或具有具有禁止成本的分支)的节点,然后在回溯算法仍然非常良好地执行非回溯算法是无望的。这些结果表明,当有可能“死区”或过度成本的结果时,回溯转换变得有吸引力。

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