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Realtime Visibility Culling for the Visualization and Transmission of large 3D Scenes

机译:实时可见性剔除大3D场景的可视化和传输

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摘要

In this paper a new visibility culling is proposed to visualize large, dynamic and interactive 3D scenes in realtime. It makes use of OpenGL and is divided into two phases, namely view frustum culling and occlusion culling. The occlusion culling itself is divided into an occluder selection and an occlusion processing. The presented approach makes use of spatial, image-based, and temporal coherences. The algorithm's precision can be adjusted by five parameters in order to adapt the culling effort to the computation power of the computer system during runtime.
机译:本文提出了一种新的可视性剔除,以便实时可视化大型,动态和交互式3D场景。它利用OpenGL并分为两个阶段,即查看截头剔除和闭塞式剔除。闭塞剔除本身被分成封堵器选择和遮挡处理。本方法利用空间,基于图像和时间一致性。算法的精度可以通过五个参数调整,以便在运行时将剔除工作调整到计算机系统的计算能力。

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