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Evolving Behaviour Trees for Swarm Robotics

机译:适应群体机器人的行为树

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摘要

Controllers for swarms of robots are hard to design as swarm behaviour emerges from their interaction, and so controllers are often evolved. However, these evolved controllers are often difficult to understand, limiting our ability to predict swarm behaviour. We suggest behaviour trees are a good control architecture for swarm robotics, as they are comprehensible and promote modular reuse. We design a foraging task for kilobots and evolve a behaviour tree capable of performing that task, both in simulation and reality, and show the controller is compact and understandable.
机译:随着群体行为从其互动出现,控制器经常发展,机器人的控制器很难设计。然而,这些进化的控制器通常很难理解,限制了我们预测群体行为的能力。我们建议行为树是群体机器人的良好控制架构,因为它们是可理解的和促进模块化重用的。我们设计了Kilobots的觅食任务,并发展了一种行为树,能够在仿真和现实中执行该任务,并显示控制器紧凑且可理解。

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