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Compression-based ray casting of very large volume data in distributed environments

机译:基于压缩的分布式环境中非常大的体积数据的光线铸造

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This paper proposes a new parallel/distributed ray-casting scheme for very large volume data that can be effectively used in distributed environments. Our method, based on data compression, attempts to enhance the rendering speedups by quickly reconstructing voxel data from local memory rather than expensively fetching them from remote memory spaces. Our compression-based volume rendering scheme minimizes communications between processing elements during rendering computation, hence is very appropriate for both distributed-memory multiprocessors and PC/workstation clusters, where the relatively high communication costs often hinder efficient parallel/distributed processing. We report experimental results on both a Cray T3E and a PC/workstation cluster for the Visible Man dataset.
机译:本文提出了一种新的并行/分布式光线铸造方案,用于非常大的体积数据,可以有效地用于分布式环境。我们的方法基于数​​据压缩,尝试通过快速重建来自本地存储器的体素数据而不是从远程存储空间进行降低的渲染加速度来增强渲染加速度。我们基于压缩的体积渲染方案最小化了在渲染过程期间处理元件之间的通信,因此对于分布式存储器多处理器和PC /工作站集群非常适合,其中相对高的通信成本通常妨碍有效的并行/分布式处理。我们向可见人员数据集的CRAY T3E和PC / Workstation集群报告实验结果。

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