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Compression-Based Ray Casting of Very Large Volume Data in Distributed Environments

机译:分布式环境中基于压缩的超大量数据的射线投射

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This paper proposes a new parallel/distributed ray-casting scheme for very large volume data that can be effec-tively used in distributed environments. Our method, based on data compression, attempts to enhance the rendering speedups by quickly reconstruction voxel data form local memory rather than expensively fetching them from remote memory spaces. Our compression-based volume render-ing scheme minimizes communications between processing elements during rendering computation, hence is very ap-propriate for both distributed-memory multiprocessors and PC/workstation clusters, where the relatively high commu-nication costs often hinder efficient parallel/distributed pro-cessing. We riport experimental results on both a Cray T3E and a PC/workstation cluster for the Visible Man dataset.
机译:本文针对大量数据提出了一种新的并行/分布式射线广播方案,该方案可以有效地用于分布式环境中。我们的方法基于数​​据压缩,试图通过从本地内存快速重建体素数据来提高渲染速度,而不是从远程内存空间中昂贵地获取它们。我们的基于压缩的体绘制方案在渲染计算期间最大程度地减少了处理元素之间的通信,因此非常适合于分布式内存多处理器和PC /工作站集群,因为通信成本相对较高,通常会阻碍高效的并行/分布式加工。我们在Cray T3E和PC /工作站集群上为Visible Man数据集收集实验结果。

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