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An image division approach for volume ray casting in multi-threading environment

机译:在多线程环境中进行体射线投射的图像分割方法

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摘要

For an efficient parallel volume ray casting suitable for recent multi-core CPUs, we propose an image-ordered approach by using a cost function to allocate loaded tasks impartially per each processing node. At the first frame, we divide an image space evenly, and we compute a cost function. By applying the frame coherence property, we divide the image space unevenly using the computed previous cost function since the next frame. Conventional image-ordered parallel approaches have focused on dividing and compositing volume datasets. However, the divisions and accumulations are negligible for recent multi-core CPUs because they are performed inside one physical CPU. As a result, we can reduce the rendering time without deteriorating the image quality by applying a cost function reflecting on all time-consuming steps of the volume ray casting.
机译:对于适用于最新多核CPU的高效并行体射线投射,我们提出了一种通过使用成本函数对每个处理节点公正地分配加载任务的图像排序方法。在第一帧,我们平均划分图像空间,然后计算成本函数。通过应用帧相干性,我们使用自下一帧以来计算出的先前成本函数来不均匀地划分图像空间。常规的图像排序并行方法集中于划分和合成体积数据集。但是,划分和累加对于最近的多核CPU可以忽略不计,因为它们是在一个物理CPU内执行的。结果,通过应用反映体积射线投射所有耗时步骤的成本函数,我们可以减少渲染时间而不会降低图像质量。

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