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Designing a Non-Verbal Language for Expressive Avatars

机译:为表达化身设计非言语语言

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Collaborative Virtual Environments (CVEs) were designed as an expansion of the text-based chat room, rather than a novel application, exploiting the possibilities of online three dimensional graphical space. This initial design direction is observable at the interface level. We put forward the case that to achieve an efficient CVE system, one will have to design and implement a multi modal User Interface based on expressive Avatars as a representation of the different participants, also as an embodiment of software agents. We emphasise the expressiveness of the avatar as a crucial improvement to the efficiency of their communication capabilities, and we describe a vocabulary of expressions to be implemented. We put forward the case that to be more efficient, particularly during a dialogue, an avatar is required to play a role in the communication using non-verbal channels such as body postures, facial expressions and hand gestures. We also suggest conversation circles to facilitate the gathering of participants in a discussion. These circles will address navigation difficulties in CVEs and encourage social exchanges.
机译:协作虚拟环境(CVES)被设计为基于文本的聊天室的扩展,而不是新的应用程序,利用在线三维图形空间的可能性。该初始设计方向可在界面电平下观察到。我们提出了实现有效的CVE系统的情况,一个人必须基于表达的化身作为不同参与者的表示来设计和实现多模态用户界面,也是软件代理的实施例。我们强调了化身的表现力作为对其沟通能力效率的关键改善,我们描述了要实施的表达词汇。我们提出了更有效的情况,特别是在对话期间,需要一个使用非口头渠道(如身体姿势,面部表情和手势)在沟通中发挥作用的头像。我们还建议谈话圈,以方便参与者在讨论中聚集。这些圈子将解决CVES的导航困难,并鼓励社交交易。

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