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Designing a Non-Verbal Language for Expressive Avatars

机译:设计用于表达化身的非语言语言

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摘要

Collaborative Virtual Environments (CVEs) were designed as an expansion of the text-based chat room, rather than a novel application, exploiting the possibilities of online three dimensional graphical space. This initial design direction is observable at the interface level. We put forward the case that to achieve an efficient CVE system, one will have to design and implement a multi modal User Interface based on expressive Avatars as a representation of the different participants, also as an embodiment of software agents. We emphasise the expressiveness of the avatar as a crucial improvement to the efficiency of their communication capabilities, and we describe a vocabulary of expressions to be implemented. We put forward the case that to be more efficient, particularly during a dialogue, an avatar is required to play a role in the communication using non-verbal channels such as body postures, facial expressions and hand gestures. We also suggest conversation circles to facilitate the gathering of participants in a discussion. These circles will address navigation difficulties in CVEs and encourage social exchanges.
机译:协作虚拟环境(CVE)被设计为基于文本的聊天室的扩展,而不是新颖的应用程序,它利用了在线三维图形空间的可能性。在接口级别可以观察到该初始设计方向。我们提出了这样一种情况,即要实现一个有效的CVE系统,就必须设计和实现一个基于表达性化身的多模式用户界面,作为不同参与者的代表,也是软件代理的一种实施方式。我们强调化身的表现力是对其交流能力效率的关键改进,并且我们描述了要实现的表达词汇。我们提出了这样一种情况,即要提高效率,尤其是在对话期间,需要化身在使用非言语渠道(例如身体姿势,面部表情和手势)的交流中发挥作用。我们还建议对话圈子,以促进讨论中参与者的聚集。这些圈子将解决CVE中的航行困难,并鼓励社会交流。

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