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Controlling expressive avatar gesture.

机译:控制表情头像手势。

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An avatar represents a person and functions as that person's virtual body within a virtual space. Just as a person can use gesture and other bodily movements to communicate nonverbally in the real world, so too can a person use their avatar to communicate nonverbally in the virtual world. The most natural way to control avatar gesture would be to have the avatar mimic the movements and expressions of the user's real body. However, non-inmersive applications that run on desktop (or even palmtop) computers will require a spatially compact as well as natural and expressive means to control avatar gesture. Expressiveness requires not only the ability to invoke a gesture at will, but also the ability to control the continuous qualities of gesture such as its spatial and temporal extent.; This dissertation describes an interaction technique in which pen gesture controls avatar gesture. The user is supplied with a predefined set of avatar gestures, and each gesture is indexed by a letter of the alphabet. Writing a letter invokes that gesture on the avatar. In addition, style features are extracted from this handwritten letter, and those features are used to modulate expressive characteristics of the avatar's gestural motion. This technique allows avatar gesture to be expressive not only through the variety of gestures, but also through the variations in the gesture's dynamic performance.; An implementation of this technique is also described. The architecture allows a controllable avatar to be used in multi-user virtual worlds without modification to the software infrastructure of the virtual world itself.
机译:化身代表一个人,并充当该人在虚拟空间中的虚拟身体。就像一个人可以使用手势和其他身体动作在现实世界中进行非语言交流一样,一个人也可以使用其化身在虚拟世界中进行非语言交流。控制化身姿势的最自然的方法是使化身模仿用户真实身体的运动和表情。但是,在台式机(甚至掌上型)计算机上运行的非嵌入式应用程序将需要空间紧凑的以及自然而富有表现力的方式来控制虚拟形象的手势。表达能力不仅需要随意调用手势的能力,还需要控制手势的连续质量(例如其空间和时间范围)的能力。本文描述了一种笔势控制虚拟人物手势的交互技术。向用户提供预定义的一组化身手势,并且每个手势由字母组成的索引。写字母会在化身上调用该手势。另外,从此手写字母中提取样式特征,并将这些特征用于调制化身的手势运动的表达特征。这种技术不仅可以通过各种手势来表达化身手势,还可以通过手势动态性能的变化来表达。还描述了该技术的实现。该体系结构允许将可控制的化身用于多用户虚拟世界中,而无需修改虚拟世界本身的软件基础结构。

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