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Real-time Animation for an Expressive Avatar

机译:实时动画表现力

摘要

Techniques for providing real-time animation for a personalized cartoon avatar are described. In one example, a process trains one or more animated models to provide a set of probabilistic motions of one or more upper body parts based on speech and motion data. The process links one or more predetermined phrases that represent emotional states to the one or more animated models. After creation of the models, the process receives real-time speech input. Next, the process identifies an emotional state to be expressed based on the one or more predetermined phrases matching in context to the real-time speech input. The process then generates an animated sequence of motions of the one or more upper body parts by applying the one or more animated models in response to the real-time speech input.
机译:描述了用于为个性化卡通头像提供实时动画的技术。在一个示例中,过程训练一个或多个动画模型以基于语音和运动数据来提供一个或多个上身部分的一组概率运动。该过程将表示情绪状态的一个或多个预定短语链接到一个或多个动画模型。创建模型后,该过程将接收实时语音输入。接下来,该过程基于上下文中与实时语音输入匹配的一个或多个预定短语来识别要表达的情绪状态。然后,该过程通过响应于实时语音输入而应用一个或多个动画模型来生成一个或多个上身部分的运动的动画序列。

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