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Real-time Animation for an Expressive Avatar
Real-time Animation for an Expressive Avatar
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机译:实时动画表现力
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摘要
Techniques for providing real-time animation for a personalized cartoon avatar are described. In one example, a process trains one or more animated models to provide a set of probabilistic motions of one or more upper body parts based on speech and motion data. The process links one or more predetermined phrases that represent emotional states to the one or more animated models. After creation of the models, the process receives real-time speech input. Next, the process identifies an emotional state to be expressed based on the one or more predetermined phrases matching in context to the real-time speech input. The process then generates an animated sequence of motions of the one or more upper body parts by applying the one or more animated models in response to the real-time speech input.
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