首页> 外文会议>International conference on collaborative virtual environments >Building Objects and Interactors for Collaborative Interactions with GASP
【24h】

Building Objects and Interactors for Collaborative Interactions with GASP

机译:建立与喘气协作互动的对象和互动器

获取原文

摘要

GASP (General Animation and Simulation Platform) was at first designed to distribute the animation and simulation of multi-agent virtual environments. In the GASP framework, a virtual world is composed of any number of simulation objects. These simulation objects can be autonomous agents, interactors or user representations. We define interactors as simulation objects which provide information on user input readable by any simulation object. Because simulation objects can read information from any number of other simulation objects, it is then quite easy to design objects on which any number of users (or other simulation objects) can collaborate. As the GASP run-time kernel can distribute the calculations associated with those simulation objects on different workstations, collaborative virtual environments can easily be built. In this paper, we explain how, in our framework, interactors and interactive objects are distributed for collaborative interactions and how it is possible to build an interactive object from an existing object without changing the code of that object.
机译:旨在旨在旨在分配多智能经验虚拟环境的动画和仿真的燃气件(常规动画和仿真平台)。在GASP框架中,虚拟世界由任何数量的模拟对象组成。这些模拟对象可以是自主代理,交互式或用户表示。我们将互动器定义为模拟对象,该对象提供有关任何模拟对象可读的用户输入的信息。由于仿真对象可以从任何数量的其他模拟对象读取信息,因此它是非常容易设计任何数量的用户(或其他仿真对象)可以协作的对象。由于喘气运行时内核可以将与不同工作站上的模拟对象相关联的计算,可以轻松构建协作虚拟环境。在本文中,我们解释了如何在我们的框架,互动器和交互式对象中分发用于协作交互以及如何从现有对象构建交互式对象而不更改该对象的代码。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号