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Improvement of numerical ankle/foot model: modeling of deformable bone

机译:数值踝关节/脚模型的改进:可变形骨骼建模

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For many years, the vehicle industry has been interested in occupant safety. The dummy used in crash tests allowed to create protective means like the belt and the airbag that diminished the injuries of the head and the thorax, which are often lethal for he car occupant. Another objective appears now: to improve the care safety to avoid the injuries which are not fatal but which can cause disability and which cause great cost in hospitalization and rehabilitation. The lower extremity protection, in particular the one of the ankle and the foot region, has become the subject of diverse research efforts by its high percentage of injuries in car crashes. But the dummy mechanics cannot reproduce the accurate ankle and foot kinematics during an impact loading like in a vehicle crash. Therefore, ankle/foot complex numerical models are an essential tool for the car safety improvement. In previous papers, the response of a numerical ankle/foot model with rigid bones during impact loading was validated. The tests used for these validations correspond to the principal movements in car crashes: dorsiflexion, inversion and eversion. The influence of a few parameters of the biological component modeling was studied in another paper. The present paper describes a new modeling approach of the principal bones of the ankle/foot model. The most often injured ankle/foot bones in vehicle accidents are the tarsal bones (particularly the calcaneum, the talus, the navicular and the cuboid) and the fibular and tibial malleoli. These bones are therefore modeled as deformable bodies. The cortical bone is modeled by shell elements while the trabecular bone is modeled independently by solid elements. Both meshes are connected via a tied contact interface that permits to tie arbitrarily meshed solid to shell surfaces, including finite normal gaps. Both types of elements use linear elastic materials. Nonlinear materials, including damage, have been provided for in the used material models, but are not used in this study for lack of calibration data. This new deformable bone finite element modeling technique is validated for the dorsiflexion impact loading as was done previously for the model with rigid bones. The influence of the modeling with deformable bones is studied, in particular, concerning the kinetic response. The interest of using a deformable model is, for instance, the possibility to simulate the bone and soft tissue injuries. The deformability of the bone model ultimately permits to assess the damage behavior of the main parts of the ankle/foot complex during an impact loading. The localization of the maximum stress allows to identify the regions where injury can occur. In future work, nonlinear bone material behavior and explicit fracture and damage criteria will be applied for the bone fracture and for the ligament tear. The behavior of the ankle/foot model with rigid and some deformable bones, respectively, will be studied for other impact and static loading cases. Equally important is the addition of the influence of the soft tissues in future models. Some first order effects, such as soft contact padding and attenuation through energy dissipation have been identified in this study and modeled via equivalent springs, as well as internal material and external relative motion damping.
机译:多年来,车辆行业一直对乘员安全感兴趣。用于碰撞试验的假人允许制造像皮带和安全气囊一样的保护手段,这减少了头部和胸部的伤害,这通常是他的汽车占用者的致命。现在出现另一个目标:改善护理安全,以避免不致命但可能导致残疾的损伤,这导致住院和康复的成本。下肢保护,特别是脚踝和足部区域之一,已经成为其在汽车撞车损失的高百分比损伤的研究努力的主题。但是假设在车辆碰撞中的冲击载荷期间不能再现准确的脚踝和脚踏运动学。因此,脚踝/脚复杂的数值模型是汽车安全改进的必备工具。在先前的论文中,验证了在冲击载荷期间与刚性骨骼的数值踝/足模型的响应得到了验证。用于这些验证的测试对应于汽车崩溃的主要动作:背离的反演和转化。在另一篇论文中研究了生物组分建模的少数参数的影响。本文介绍了脚踝/脚模型的主要骨骼的新建模方法。车辆事故中最常见的踝关节/脚骨是塔形骨(特别是钙猿,缩略图,拐点和长方体)和腓骨和胫骨麦芽糖。因此,这些骨骼被建模为可变形的体。皮质骨被壳元素模拟,而小梁元素由固体元素独立建模。两个网格都通过绑定的接触界面连接,允许将任意网状固体绑定到壳表面,包括有限普通间隙。两种类型的元素都使用线性弹性材料。在二手材料模型中提供了非线性材料,包括损坏,但在本研究中不用于缺乏校准数据。这种新的可变形骨有限元建模技术对于如前所述为具有刚性骨骼的模型而完成的背离抗冲击载荷验证。特别是关于动力学响应的研究用可变形骨骼的影响。例如,使用可变形模型的兴趣是模拟骨骼和软组织损伤的可能性。骨模型的可变形性最终允许在冲击载荷期间评估踝/脚部复杂的主要部分的损伤行为。最大应力的定位允许识别可能发生损伤的区域。在未来的工作中,将施加非线性骨骼的行为和明确的骨折和损伤标准,适用于骨折和韧带撕裂。将分别对刚性和一些可变形骨骼进行脚踝/脚模型的行为,用于其他冲击和静态装载案例。同样重要的是在未来模型中添加软组织的影响。在该研究中已经鉴定了一些第一订单效果,例如通过能量耗散的软接触填充和衰减,并通过等效弹簧以及内部材料和外部相对运动阻尼。

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