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Constraint-Based Controller Synthesis in Non-Deterministic and Partially Observable Domains

机译:基于约束的控制器合成在非确定性和部分可观察的域中

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Controller synthesis consists in automatically building controllers taking as inputs observation data and returning outputs guaranteeing that the controlled system satisfies some desired properties. In system specification, these properties may be safety properties specifying that some conditions must always hold. In planning, they express that the evolution of the controlled system must terminate in a goal state. In this paper, we propose a generic approach able to synthesize memoryless or finite-memory controllers for both safety-oriented and goal-oriented control problems. This approach relaxes some restrictive assumptions made by existing work on controller synthesis with non-determinism and partial observability and is shown to induce potentially significant gains. The proposed "Simulate and Branch" algorithm consists in exploring the possible evolutions of the controlled system and in adding new control elements when uncovered states are discovered. The approach developed is constraint-based in the sense that control problems are formulated using the flexibility of constraint programming languages and that our implementation uses the Gecode constraint programming library.
机译:控制器合成在自动构建控制器中,作为输入观察数据和返回输出,保证受控系统满足一些所需的属性。在系统规范中,这些属性可能是安全性属性,指定必须始终保持某些条件。在规划中,他们表明受控系统的演变必须以目标状态终止。在本文中,我们提出了一种能够合成无记忆或有限内存控制器的通用方法,以便为安全导向和面向目标的控制问题。这种方法通过非确定性和部分可观察性放宽了对控制器合成的现有工作制造的一些限制性假设,并显示出诱导潜在的显着增益。所提出的“模拟和分支”算法包括探索受控系统的可能演变,并在发现未发现状态时添加新的控制元素。在使用约束编程语言的灵活性和我们的实现使用Gecode约束编程库的灵活性中,开发的方法是基于约束的。

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