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Design of a virtual environment that employs attention-driven interaction and prioritization

机译:设计一个采用引起的互动和优先级的虚拟环境

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This paper presents the design of a virtual environment that enhances immersive feeling and provides natural interaction experience while reducing resource requirements. The enabling mechanism is encapsulated in an attention model, its interaction control engine, and attention-driven object prioritization. Attention for a particular sense is modeled using an attention space that comprises attention cones and attention vectors. The model applies to multiple senses such as sight and hearing. The interaction control engine accounts for sensing, focusing, drift and lock-in phases of attention, and allows users to interact with avatar and non-avatar objects through gaze intermixed with explicit activation of interaction-control UI objects. The priority computation first generates basic priorities using the attention model. It can then selectively take into account participants' profiles, needs raised from social interaction, the cost structure of an application, and specification from content development. As a result, it generates higher priorities for the objects that are more important to the user and to the application. The priorities can be used to determine which objects to be communicated over the network at which levels of quality and to determine which objects to render at which levels of quality. This in turn may increase scalability of the system in addition to enhancing immerisive and natural user experience in virtual environments.
机译:本文介绍了一个虚拟环境的设计,可增强沉浸感,并提供自然的交互经验,同时降低资源要求。启用机制封装在注意模型中,其交互控制引擎和注意力驱动的对象优先级。使用引起的注意空间来建模特定感应的注意力,该注意力包括注意锥体和注意力矢量。该模型适用于多种感官,例如视觉和听力。交互控制引擎占据关注的感应,聚焦,漂移和锁定阶段,并允许用户通过凝视与相互作用的交互控制UI对象的显式激活相互作用地与化身和非头像对象交互。优先级计算首先使用注意模型生成基本优先级。然后,它可以选择性地考虑参与者的简档,从社会互动,应用程序的成本结构以及内容开发的规范中提出的需求。因此,它为对用户和应用程序更重要的对象生成更高的优先级。优先级可用于确定通过网络上的网络传送哪些对象,并确定要在哪个质量级别呈现的对象。此目的,除了增强虚拟环境中的Immerisive和自然用户体验之外,还可以提高系统的可扩展性。

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