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Multiple decoupled interaction: An interaction design approach for groupware interaction in co-located virtual environments

机译:多重解耦交互:位于同一位置的虚拟环境中用于群件交互的交互设计方法

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摘要

Interactive visualizations such as virtual environments and their associated input and interface techniques have traditionally focused on localized single-user interactions and have lacked co-present active collaboration mechanisms where two or more co-located users can share and actively cooperate and interact with the visual simulation. VR facilities such as CAVEs or PowerWalls, among many others, seem to promise such collaboration but due to the special requirements in terms of 3D input and output devices and the physical configuration and layout, they are generally designed to support an active controlling participant-the immersed user-and a passive viewing only audience. In this paper we explore the integration of different technologies, such as small handheld devices and wireless networks with VR/VEs in order to develop a technical and conceptual interaction approach that allows creation of a more ad hoc, interaction rich, multimodal and multi-device environment, where multiple users can access certain interactive capabilities of VE and support co-located collaboration. (c) 2005 Published by Elsevier Ltd.
机译:交互式可视化(例如虚拟环境)及其关联的输入和界面技术传统上集中于本地化的单用户交互,并且缺少共同存在的主动协作机制,在该机制下,两个或多个同位用户可以共享并与视觉模拟主动协作和交互。诸如CAVE或PowerWalls之类的VR设施似乎有望实现这种协作,但是由于3D输入和输出设备以及物理配置和布局方面的特殊要求,它们通常旨在支持主动控制参与者-沉浸式用户-被动观看的受众。在本文中,我们探索了各种技术的集成,例如小型手持设备和具有VR / VE的无线网络,以开发一种技术和概念上的交互方法,从而允许创建更多临时的,交互丰富的,多模式和多设备的设备。环境中,多个用户可以访问VE的某些交互功能并支持位于同一地点的协作。 (c)2005由爱思唯尔有限公司出版。

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