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Creating VR-based setups for the study of human behaviour

机译:为人类行为研究创建基于VR的设置

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The present paper demonstrates that study of human motion behaviour can be usefully assisted by Virtual Reality (VR) techniques, building upmotion tasks in which subjects interact with virtual instead of real objects. A tool is introduced by which an experimenter can easily build up VR-based reach to grasp experiments. Virtual objects are presented to the test subjects by means of a viewer centered projection onto a high resolution graphics monitor. Experiments for the visual perception of viewer centered visualized objects show that inaccuracies, resulting from the curved surface of the screen, and discrepancies between convergence and accomodation, can be neglected when the negative parallax is not too large. Using the developed tool, the results of a first experiment related to the study of human motion behaviour are presented, which show that VR-based experiments can indeed lead to concrete hypotheses about human movement organization: the results suggest that not only the transport and the grasp component are represented by two separate visnomotor channels in the human brain, but that also the grasp component itself is divided into two separate programs, one for the acceleration phase and the other for the deceleration phase of a reach to grasp movement.
机译:本文演示了人类运动行为的研究可以通过虚拟现实(VR)技术进行有效辅助,建立主题与虚拟而不是真实对象交互的上行任务。引入了一种工具,通过该工具可以轻松地建立基于VR的伸展来掌握实验。通过将Viewer居中投影向高分辨率图形监视器上的视图呈现虚拟对象。对观众居中的视觉感知的实验显示,当负视差不是太大时,由屏幕的弯曲表面和收敛和住宿之间的差异导致的不准确性。使用开发工具,提出了与人体运动行为研究相关的第一个实验的结果,表明基于VR的实验确实可以导致关于人体运动组织的具体假设:结果表明,不仅是运输和运输掌握成分由人脑中的两个单独的visnomotor通道表示,但是,掌握组分本身也被分成两个单独的程序,一个用于加速阶段,另一个用于抓住运动的减速阶段。

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