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Control System Architectures, Technologies, and Concepts for Near Term and Future Human Exploration of Space

机译:控制系统架构,技术和近期人类勘探空间的概念

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Technologies that facilitate the design and control of complex, hybrid, and resource-constrained systems are examined. This paper focuses on design methodologies, and system architectures, not on specific control methods that may be applied to life support subsystems. It has been estimated that 60-80% of the effort in developing complex control systems is software development, and only 20-40% is control system development. It has also been shown that large software projects have failure rates of as high as 50-65%. Concepts discussed include the Unified Modelling Language (UML) and design patterns with the goal of creating a self-improving, self-documenting system design process. Successful architectures for control must not only facilitate hardware to software integration, but must also reconcile continuously changing software with much less frequently changing hardware. These architectures rely on software modules or components to facilitate change. Architecting such systems for change leverages the interfaces between these modules or components.
机译:研究了促进复杂,混合和资源受限系统的设计和控制的技术。本文侧重于设计方法和系统架构,而不是可能应用于生命支持子系统的特定控制方法。据估计,开发复杂控制系统的60-80%的努力是软件开发,仅20-40%是控制系统开发。还表明,大型软件项目的故障率高达50-65%。讨论的概念包括统一的建模语言(UML)和设计模式,其目标是创建自我改进的自我记录系统设计过程。控制的成功体系结构不仅可以促进硬件到软件集成,但还必须协调连续更改软件,以更少的更改硬件。这些架构依赖于软件模块或组件来促进更改。建模此类更改系统利用这些模块或组件之间的接口。

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