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Defining phenomena for an emotion state model in the human interface

机译:在人类界面中为情感状态模型定义现象

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The use of facial nonverbal behavior as an input has created a need for a robust emotion state model. Such a model would be used by the machine to determine actions appropriate to the exhibited behavior and machine state. Existing cognitive models of emotion provide a ready starting point for the development of a model for the human interface. However, these models do not account for the unique phenomenological aspects of the interface. These aspects are examined in detail from both a historical and modern perspective. The effects of the level of immersion into the virtual environment are also explored. Finally, solutions to this phenomena problem and further research paths are explored.
机译:使用面部非语言行为作为输入创造了强大的情绪状态模型。机器将使用这种模型来确定适合于表现行为和机器状态的动作。现有的情感认知模型为人类界面的发展提供了一种准备好的起点。然而,这些模型不考虑界面的独特现象学方面。从历史和现代的角度来看,这些方面得到了详细研究。还探讨了浸入虚拟环境水平的影响。最后,探讨了这种现象的解决方案和进一步的研究路径。

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