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Defining phenomena for an emotion state model in the human interface

机译:在人机界面中定义情绪状态模型的现象

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摘要

The use of facial nonverbal behavior as an input has created a need for a robust emotion state model. Such a model would be used by the machine to determine actions appropriate to the exhibited behavior and machine state. Existing cognitive models of emotion provide a ready starting point for the development of a model for the human interface. However, these models do not account for the unique phenomenological aspects of the interface. These aspects are examined in detail from both a historical and modern perspective. The effects of the level of immersion into the virtual environment are also explored. Finally, solutions to this phenomena problem and further research paths are explored.
机译:使用面部非语言行为作为输入已经产生了对鲁棒的情绪状态模型的需求。机器将使用这种模型来确定适合于所表现出的行为和机器状态的动作。现有的情感认知模型为人机界面模型的开发提供了一个良好的起点。但是,这些模型不能说明界面的独特现象学方面。从历史和现代角度对这些方面进行了详细研究。还探讨了沉浸到虚拟环境中的程度的影响。最后,探讨了该现象问题的解决方案和进一步的研究途径。

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