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Genetic algorithm learning in game playing with multiple coaches

机译:游戏中的遗传算法在玩多个教练游戏中

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Explores the concept of diversified selection by employing multiple coaches in a game-playing program with a genetic algorithm (GA) based learning module. Although the importance of diversity in choosing offspring in a gene pool has been addressed in the past, few authors have discussed how to maintain diversity in real-world applications. Most existing suggestions are based on a balanced distribution of candidates, but this is not a realistic assumption for search problems in a multidimensional space. We show in this paper that when more than one coach is used in a game-playing environment, the collective learning result is better than other learning curves in which only a single coach is involved, no matter whether the coach is the best one or the worst one. We also use expanded chromosomes for measuring position scores in a static evaluation function to achieve improved learnability. Our work can be classified under the evolutionary strategy paradigm mentioned by K. De Jong and W. Spears (1993).
机译:利用基于遗传算法(GA)的学习模块,在游戏播放程序中使用多个教练来探讨多样化选择的概念。虽然过去已经解决了在基因库中选择后代在基因库中选择后代的重要性,但很少有作者讨论了如何在现实世界应用中保持多样性。大多数现有的建议是基于候选人的平衡分配,但这不是在多维空间中搜索问题的现实假设。我们展示了在游戏环境中使用多个教练时,集体学习效果比其他教练只参与其中的其他教练,无论教练是否是最好的最糟糕的一个。我们还使用扩展的染色体来测量静态评估功能中的位置分数,以实现改善的可读性。我们的工作可以根据K. de Jong和W. Spears(1993)提到的进化战略范式分类。

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