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Properties of Computer-Generated Scenes Important for Simulating Low-Altitude Flight

机译:计算机生成场景的属性对于模拟低空飞行很重要

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Previous research indicates two properties of real-world scenes are important to pilots for visual low-altitude flight: (a) vertical development mediated by presence or absence of hills and ridges, and (b) discrete objects exemplified by large objects or groups of objects. The present investigation sought to determine whether these scene properties can be represented with adequate perceptual fidelity in flight simulator visual scenes. The stimuli were sixteen computer-generated scenes exhibiting variation in both properties described above. Subjects rated the visual similarity of scenes with regard to properties useful for visual low-altitude flight. Ratings were analyzed using multidimensional scaling. A two-dimensional spatial configuration captured orderly variation in both scene properties. Unlike previous results using real-world scenes, discrete objects were relatively more important than vertical development in computer-generated scenes. Also, groups of trees were no more salient than randomly scattered trees in computer-generated scenes. Thus, properties important in real-world scenes can be effectively modeled in computer-generated scenes although some differences remain.
机译:以前的研究表明,现实世界场景的两个属性对于视觉低空飞行的飞行员很重要:(a)由山丘和山脊的存在或缺失介导的垂直发育,(b)由大型物体或物体组示例的离散物体。目前的调查试图确定这些场景属性是否可以在飞行模拟器视觉场景中具有足够的感知保真度来表示。刺激是十六个计算机生成的场景,其在上面描述的两个性质中表现出变化。受试者在视觉低空飞行中的性质方面评定了场景的视觉相似性。使用多维缩放分析评级。二维空间配置在两个场景属性中捕获有序的变化。与以往的使用现实世界场景不同,离散对象比计算机生成的场景中的垂直开发相对更重要。此外,树木组比计算机生成的场景中的随机散射的树木没有突出。因此,在实际场景中的特性可以在计算机生成的场景中有效地建模,但仍然存在一些差异。

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