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Using Double-Oracle Method and Serialized Alpha-Beta Search for Pruning in Simultaneous Move Games

机译:使用双甲骨文方法和序列化的alpha-beta在同时移动游戏中进行修剪

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We focus on solving two-player zero-sum extensive-form games with perfect information and simultaneous moves.In these games,both players fully observe the current state of the game where they simultaneously make a move determining the next state of the game.We solve these games by a novel algorithm that relies on two components: (1) it iteratively solves the games that correspond to a single simultaneous move using a double-oracle method,and (2) it prunes the states of the game using bounds on the sub-game values obtained by the classical Alpha-Beta search on a serialized variant of the game.We experimentally evaluate our algorithm on the Goofspiel card game,a pursuitevasion game,and randomly generated games.The results show that our novel algorithm typically provides significant running-time improvements and reduction in the number of evaluated nodes compared to the full search algorithm.
机译:我们专注于解决两位玩家零和广泛形式的游戏,完美的信息和同时移动。在这些游戏中,两个玩家都完全遵守游戏的当前状态,在那里他们同时做出了确定游戏的下一个状态。我们通过一种依赖于两个组件的新算法来解决这些游戏:(1)它迭代地解决了使用双甲态方法的单个同时移动对应的游戏,以及(2)它将游戏的状态剪切使用界限通过经典的alpha-beta搜索游戏的序列化变体获得的子游戏值。我们在实验上评估我们在Gooofspiel纸牌游戏,追求竞争游戏和随机生成的游戏中的算法。结果表明我们的新算法通常提供重要与完整搜索算法相比,贯穿时间改进和评估节点数量的减少。

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