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Game Theory Based Patent Infringement Detection Method

机译:基于博弈论的专利侵权检测方法

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摘要

With fiercely increasing competition of intellectual property, the protection of intellectual property (IP) is paid increasing attention from worldwide. Effective patent infringement detection is the foundation of patent protection. Given the big patent data, manual patent infringement detection is inefficient and error prone. The design of automatic infringement detection method faces some challenges including: (1) how to detect patent infringement by novelty and non-obviousness; (2) which parts of a patent are selected against those of its counterpart patents in infringement detection. To solve the above issues, a game theory based patent infringement detection method is proposed. In the method, both the novelty and the non-obviousness are considered when the patentees take actions. The infringement detection is a game process to find the best action. Our method is compared with the state-of-the-art method on some patent data sets. The results show that the dynamic game method outperforms the baseline method in the evaluation measurement. Such method can be applied to patent examination and patent infringement litigation.
机译:随着知识产权竞争激烈,知识产权(IP)的保护是从世界范围内越来越多的关注。有效专利侵权检测是专利保护的基础。鉴于大专利数据,手动专利侵权检测效率低,并且容易出错。自动侵权检测方法的设计面临着一些挑战,包括:(1)如何通过新奇和非明显检测专利侵权; (2)针对侵扰检测的对应专利的那些选择专利的哪些部分。为了解决上述问题,提出了一种基于博弈论的专利侵权检测方法。在该方法中,当专利权人采取行动时,考虑了新颖性和非显而易见性。侵权检测是游戏过程,以找到最佳动作。我们的方法与某些专利数据集的最先进方法进行了比较。结果表明,动态游戏方法优于评估测量中的基线方法。这种方法可以应用于专利检查和专利侵权诉讼。

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