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EGT — PSO for organized distribution of swarm members in crowd and diverse population

机译:EGT — PSO,用于在人群和不同人群中有组织地分布群成员

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A key point of Evolutionary Game Theory (EGT) deals with equilibrium called Evolutionary Stable Strategy (ESS). Three main strategies commonly used in Particles Swarm Optimization (PSO) i.e. best neighbor, personal memory, and boosted only by inertia, combined together with ESS provide an efficient payoff matrix to optimize three coefficients of search direction of PSO algorithm. Meanwhile, SPSO does not satisfy mathematical theory of convergence, thus EGPSO is employed. Evolutionary Game based Particles Swarm Optimization (EGPSO) have been tested in unimodal function, therefore in this paper, a multi-purpose EGPSO is presented. The experiment was conducted in three different neighborhood topology variation, uniform, stars, and ring topology. The result shows that the speed of the proposed algorithm outperforms its predecessor, both in single and multi-objective functions. However, it still requires further development in stars topology towards MOPSO.
机译:进化博弈论(EGT)的关键点处理称为进化稳定策略(ESS)的均衡。常用于粒子群优化(PSO)的三个主要策略(PSO)即,仅通过惯性均可升级,与ES组合在一起提供高效的收益矩阵,以优化PSO算法的三个系数。同时,SPSO不满足于收敛的数学理论,因此采用EGPSO。基于进化的基于游戏的粒子群优化(EGPSO)已经在单向功能中进行了测试,因此在本文中,提出了一种多功能EGPSO。实验是在三个不同的邻域拓扑变化,均匀,星星和环形拓扑中进行的。结果表明,所提出的算法的速度优于其在单个和多目标函数中的前任。然而,它仍然需要在星星拓扑中进一步发展到MOPSO。

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