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Partially occluded facial action recognition and interaction in virtual reality applications

机译:虚拟现实应用程序中部分遮挡的面部动作识别和交互

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The proliferation of affordable virtual reality (VR) head mounted displays (HMD) provides users with realistic immersive visual experiences. However, HMDs occlude upper half of a user's face and prevent the facial action recognition from the entire face. Therefore, entire face cannot be used as a source of feedback for more interactive virtual reality applications. To tackle this problem, we propose a new depth based recognition framework that recognizes mouth gestures and uses those recognized mouth gestures as a medium of interaction within virtual reality in real-time. Our system uses a new 3D edge map approach to describe mouth features, and further classifies those features into seven different gesture classes. The accuracy of the proposed mouth gesture framework is evaluated in user independent tests and achieved high correct recognition rates. The system has also been demonstrated and validated through a real-time virtual reality application.
机译:负担得起的虚拟现实(VR)头戴式显示器(HMD)的普及为用户提供了逼真的沉浸式视觉体验。然而,HMD遮挡了用户面部的上半部,并且阻止了从整个面部识别面部动作。因此,整个面部不能用作更多交互式虚拟现实应用程序的反馈源。为了解决这个问题,我们提出了一个新的基于深度的识别框架,该框架可以识别嘴巴手势并将识别出的嘴巴手势用作虚拟现实中实时交互的媒介。我们的系统使用新的3D边缘贴图方法来描述嘴部特征,并将这些特征进一步分类为七个不同的手势类。在用户独立测试中评估了所提出嘴手势框架的准确性,并获得了很高的正确识别率。该系统还通过实时虚拟现实应用程序进行了演示和验证。

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