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Partially occluded facial action recognition and interaction in virtual reality applications

机译:虚拟现实应用中部分封闭的面部行动识别和互动

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The proliferation of affordable virtual reality (VR) head mounted displays (HMD) provides users with realistic immersive visual experiences. However, HMDs occlude upper half of a user's face and prevent the facial action recognition from the entire face. Therefore, entire face cannot be used as a source of feedback for more interactive virtual reality applications. To tackle this problem, we propose a new depth based recognition framework that recognizes mouth gestures and uses those recognized mouth gestures as a medium of interaction within virtual reality in real-time. Our system uses a new 3D edge map approach to describe mouth features, and further classifies those features into seven different gesture classes. The accuracy of the proposed mouth gesture framework is evaluated in user independent tests and achieved high correct recognition rates. The system has also been demonstrated and validated through a real-time virtual reality application.
机译:经济实惠的虚拟现实(VR)头戴式显示器(HMD)的增殖为用户提供了现实的沉浸式视觉体验。然而,HMDS遮挡了用户面部的上半部分并防止了整个面部的面部动作识别。因此,整个面部不能用作更多交互虚拟现实应用的反馈源。为了解决这个问题,我们提出了一种新的深度基于深度的识别框架,识别嘴手势,并使用那些识别的嘴手势作为实时虚拟现实内的相互作用媒介。我们的系统使用新的3D边缘映射方法来描述嘴的特征,并进一步将这些功能分类为七个不同的手势课程。在用户独立测试中评估了所提出的嘴手势框架的准确性,并实现了高正确的识别率。通过实时虚拟现实应用程序还证明并验证了该系统。

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