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A neural dynamics architecture for grasping that integrates perception and movement generation and enables on-line updating

机译:用于抓取的神经动力学体系结构,集成了感知和运动生成并可以进行在线更新

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We present a neural dynamics architecture for grasping that integrates perceptual processes of scene exploration, object selection and classification, and grasp pose estimation with motor processes such as planning and controlling reach and grasp movements. Inspired by theories of human embodied cognition, the entire architecture is essentially one big dynamical system from which discrete events such as initiating and terminating reaches and grasps emerge through dynamical instabilities. Using a Kinect sensor as input, we implement the architecture on a Kuka light weight arm with a Schunk Dextrous Hand and demonstrate grasping movements that are updated on-line when the object is shifted or rotated during movement planning or execution.
机译:我们提出了一种用于掌握的神经动力学架构,其集成了场景探索,对象选择和分类的感知过程,并用电机过程掌握姿势估计,例如规划和控制范围和掌握运动。灵感来自人类体现认知的理论,整个架构基本上是一个大动态系统,从中,诸如启动和终止达到的离散事件和掌握通过动力学不稳定性。使用Kinect Sensor作为输入,我们在Kuka轻量级手臂上使用Schuund Dextrous手进行架构,并在移动规划或执行期间旋转或旋转时,掌握在线更新的抓握运动。

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