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InLife: Combining Real Life with Serious Games using IoT

机译:InLife:使用物联网将现实生活与严肃游戏相结合

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During the last 10 years, gamification has received increasing attention targeting a variety of people including children, students, youngsters and employers. In addition, great progress has been also observed in the Internet-of-Things (IoT) triggering various researchers' interest. In this paper, we present the core integration architecture and a serious game use case that are both implemented by the InLife project to drive new learning scenarios. InLife is European funded project that focuses on an innovative gamification framework targeting both typical as well as special education and social inclusion activities based on Serious Games. The core concept leverages on the potential of the IoT paradigm to link closely actions, decisions and events happening in real-life with in-game educational progress and modern gaming technologies. This bridge strengthens the infusion of gamification into non-leisure contexts, boosting at the same time the creation of new educational methodologies as well as new business opportunities.
机译:在过去的十年中,游戏化受到越来越多的关注,其对象包括儿童,学生,年轻人和雇主。此外,在物联网(IoT)中也观察到了巨大的进步,引发了众多研究人员的兴趣。在本文中,我们介绍了InLife项目实施的核心集成体系结构和严肃的游戏用例,以推动新的学习场景。 InLife是一项由欧洲资助的项目,专注于创新游戏化框架,该框架针对基于严重游戏的典型以及特殊教育和社会融合活动。核心概念利用IoT范式的潜力,将现实生活中发生的动作,决策和事件与游戏中的教育进度和现代游戏技术紧密联系在一起。这座桥梁加强了游戏化对非休闲环境的注入,同时促进了新的教育方法和新商机的创造。

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