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Sub-Wavelength Holographic Lithography (SWHL)

机译:亚波长全息光刻(SWHL)

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Since the 1970s, the cost of photolithography in IC manufacturing has reached nearly 70% of the total production cost. The cost of production lithography equipment has grown almost 160 times reaching ~$80M (193i scanner) and exceeding $200M (EUV scanner). Such high costs have caused a significant market concentration in equipment and chip manufacturing. Historically, the projection exposure technology was developed on the foundation of geometrical optics. A projection mask was a magnified stencil of the projected pattern. To achieve resolution, extensive development efforts have been made to increase the projection optics numerical aperture (NA), reduce exposure wavelength, minimize distortions of the projection lens and destructive diffraction effects. Complicated and highly costly RETs (OPC, PSM, SMO etc.) are used to suppress distortions in the pattern image induced by diffraction and aberrations of the projection optics. Sub-Wavelength Holographic Lithography (SWHL) is an unconventional imaging approach in photolithography that utilizes diffraction and interference effects to create high-quality images in photoresist, whilst decreasing exposure steps' cost, including higher resolution nodes. The ability to construct arbitrary wavefronts opens multiple opportunities like printing on various 3-D surfaces. The SWHL is capable of dramatic reduction of the lithography cost and opens new opportunities in 3D imaging. Two proof-of-concept exposure systems were designed and built to verify the SWHL capabilities: the first for imaging patterns with sub-wavelength resolution, the second for printing on 3D surfaces. The fidelity and computation efficiency of mask synthesis and RET algorithms were verified.
机译:自1970年代以来,IC制造中的光刻成本已接近总生产成本的70%。生产光刻设备的成本增长了近160倍,达到约8000万美元(193i扫描仪),超过了2亿美元(EUV扫描仪)。如此高的成本已导致设备和芯片制造领域的市场高度集中。历史上,投影曝光技术是在几何光学的基础上开发的。投影掩模是投影图案的放大模具。为了获得分辨率,已经进行了广泛的开发努力以增加投影光学器件的数值孔径(NA),减小曝光波长,使投影透镜的畸变和破坏性衍射效应最小化。复杂且成本高昂的RET(OPC,PSM,SMO等)用于抑制图案图像中的失真,这些失真是由投影光学器件的衍射和像差引起的。亚波长全息光刻(SWHL)是光刻中的一种非常规成像方法,它利用衍射和干涉效应在光刻胶中创建高质量图像,同时降低了曝光步骤的成本,包括更高分辨率的节点。构造任意波前的能力带来了多种机会,例如在各种3-D表面上进行打印。 SWHL能够显着降低光刻成本,并为3D成像带来新的机遇。设计并构建了两个概念验证曝光系统来验证SWHL功能:第一个用于亚波长分辨率的成像图案,第二个用于在3D表面上打印。验证了掩模合成和RET算法的保真度和计算效率。

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