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Pedagogical efficiency at the ludic level of a serious game

机译:在严肃游戏的讽刺水平上的教学效率

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In this article, we aim at determining how to achieve acceptable pedagogical effectiveness at the ludic level. It is a question of identifying the mechanisms which will be useful to effectively exploit the serious game while preserving the balance of its educational and playful qualities. Here, we present an architecture for the evaluation of the effectiveness of a serious game based on the separation of the components of the game according to three distinct axes so that teachers can use a structured and categorized assessment methodology to successfully use serious games during a learning activity.
机译:在本文中,我们旨在确定如何在基本水平上实现可接受的教学效果。问题是确定对有效利用严肃游戏同时保持其教育性和娱乐性之间的平衡有用的机制。在这里,我们提出了一种基于严肃游戏的有效性评估的架构,该架构基于游戏组件根据三个不同的轴的分离来进行评估,以便教师可以使用结构化和分类的评估方法在学习过程中成功使用严肃游戏活动。

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