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'Talking' Triples to Museum Chatbots

机译:与博物馆聊天机器人“对话”三元组

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The paper presents recent work on the design and development of AI chatbots for museums using Knowledge Graphs (KGs). The utilization of KGs as a key technology for implementing chatbots raises not only issues related to the representation and structuring of exhibits' knowledge in suitable formalism and models, but also issues related to the translation of natural language dialogues to and from the selected technology for the formal representation and structuring of information and knowledge. Moreover, such a translation must be as transparent as possible to visitors, towards a realistic human-like question-answering process. The paper reviews and evaluates a number of recent approaches for the use of KGs in developing AI chatbots, as well as key tools that provide solutions for natural language translation and the querying of Knowledge Bases and Linked Open Data sources. This evaluation aims to provide answers to issues that are identified within the proposed MuBot approach for designing and implementing AI chatbots for museums. The paper also presents Cretan MuBot, the first experimental KG/Ontology-based AI chatbot of the MuBot Platform, which is under development in the Heracleum Archaeological Museum.
机译:本文介绍了使用知识图(KG)为博物馆设计和开发AI聊天机器人的最新工作。 KGs作为实现聊天机器人的关键技术的利用,不仅引起与以适当的形式和模型表示和展示展品知识有关的问题,而且还引起与自然语言对话与选定技术之间的相互转换等问题。信息和知识的形式表示和结构化。此外,这样的翻译必须对访问者尽可能透明,以实现逼真的类人问答过程。本文回顾并评估了使用KG来开发AI聊天机器人的最新方法,以及为自然语言翻译以及知识库和链接的开放数据源查询提供解决方案的关键工具。该评估旨在为在为博物馆设计和实现AI聊天机器人的MuBot提议方法中发现的问题提供答案。本文还介绍了CreBat MuBot,这是MuBot平台中第一个基于KG /本体论的实验性AI聊天机器人,该数据库正在Heracleum考古博物馆中开发。

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