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Why (not) Adopt Storytelling in Design?: Identifying Opportunities to Enhance Students' Acceptance of Storytelling

机译:为什么(不)在设计中采用讲故事?:确定机会以增强学生对讲故事的接受度

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Several methods and tools have been developed to support storytelling used in design. While the benefits of storytelling have been argued extensively in literature, the willingness to adopt it in actual practice, especially in students' design projects, has however been slow. The lack of empirical studies on actual adoption of storytelling calls for a deeper understanding of the considerations that influence design practitioners, especially design students, to adopt or reject storytelling in design. This paper presents an exploratory study that aimed to identify the main obstacles that design students raise against using storytelling in their design process, and to explore ways to address such obstacles. The results imply that the main underlying reasons for poor adoption are the lack of perceived usefulness and the lack of tools to support. Based on the experimental observations, an opportunity for enhancing students' acceptance of storytelling is identified.
机译:已经开发了几种方法和工具来支持设计中使用的讲故事。尽管讲故事的好处在文学中得到了广泛的争论,但是在实际实践中,尤其是在学生的设计项目中,采用讲故事的意愿却很慢。缺乏对讲故事的实际采用的实证研究,要求对影响设计从业者(尤其是设计系学生)采纳或拒绝设计中的​​讲故事的考虑因素有更深入的了解。本文提出了一项探索性研究,旨在确定设计学生在设计过程中使用故事讲述遇到的主要障碍,并探索解决这些障碍的方法。结果表明,采用不当的主要原因是缺乏公认的有用性和缺乏支持工具。根据实验观察,确定了增强学生对讲故事的接受的机会。

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