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Development of a Gamified Educational Framework to Teach Mechanical Engineering to High School Students

机译:开发游戏化的教学框架,向高中学生教授机械工程

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Mechanical engineering has been the driving force of the German economy in the past century. Mechanical engineers have been enjoying a high reputation ever since the industrial revolution. A steadily increasing number of students joined the university to enroll in mechanical engineering. However, the numbers of students are declining recently. Experts speculate about the reasons; the causes may be linked to the current green movement and a decreasing reputation of mechanical engineering related to the Dieselgate, or an old-fashioned status due to emerging technologies in the field of digitalization and uprising tech-companies. In order to increase the interest of high school students towards the field of mechanical engineering, we created an app based on gamified engineering educational, that aims to teach the holistic interdisciplinary nature of mechanical engineering and its benefits for a sustainable, digital world. The content is taught superficially and is supposed to invoke curiosity towards mechanical engineering. The gamified content was developed by considering intrinsic and extrinsic motivators of self-determination theory and is combined with player types that have been researched as a foundation of gamification theory.
机译:机械工程一直是上个世纪德国经济的驱动力。自工业革命以来,机械工程师一直享有很高的声誉。越来越多的学生加入了大学,攻读机械工程专业。但是,最近学生人数正在下降。专家推测原因。原因可能与当前的绿色运动和与Dieselgate相关的机械工程的声誉下降有关,或者与数字化领域的新兴技术和起义的技术公司有关而处于过时状态。为了增加高中生对机械工程领域的兴趣,我们创建了一个基于游戏化工程教育的应用程序,旨在教授机械工程的整体跨学科性质及其对可持续数字世界的好处。内容是肤浅的,应该引起人们对机械工程的好奇心。游戏化内容是通过考虑自我决定理论的内在和外在动机而开发的,并与作为游戏化理论基础进行研究的玩家类型相结合。

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