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面向游戏开发的计算机图形学立体化实践教学框架研究

         

摘要

With the deep development of computer game industry,the research on Computer Graphics teaching and evaluation for the professional talents training should be done.This paper proposes a multi-dimensions stereo practice teaching framework of Computer Graphics.In this framework,the Computer Graphics is set as main dimension,the computer software and hardware courses traverse through it,and the third dimension of weight-based teaching evaluation is also introduced into it.With the multi-angles and multi-channels cross progressive teaching training mode of professional theories and practices,combining the obj ective teaching evaluation standard, the proposed framework can improve students ’ enthusiasm and professional comprehensive application ability,and make the students cultivate the research and innovation ability of game development.%针对计算机游戏产业不断壮大的现象,围绕面向计算机游戏方向人才培养的计算机图形学教学和评价问题展开研究。探索了以计算机图形学为主线维度,将计算机专业软硬件课程横向贯穿,并引入基于权重的教学评价第三维度,提出了计算机图形学多维度立体化实践教学框架。通过多角度、多渠道的专业理论与实践的交叉渐进教学培养模式,结合客观的教学评价标准,全面提升学生的积极性和专业综合应用能力,使其具备较好的游戏开发基本素质和创新能力。

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