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首页> 外文期刊>JMIR Serious Games >Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders
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Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders

机译:面向康复的严重骨骼肌肉疾病游戏开发和评估指南

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Background The progress in information and communication technology (ICT) led to the development of a new rehabilitation technique called “serious game for functional rehabilitation.” Previous works have shown that serious games can be used for general health and specific disease management. However, there is still lack of consensus on development and evaluation guidelines. It is important to note that the game performance depends on the designed scenario. Objective The objective of this work was to develop specific game scenarios and evaluate them with a panel of musculoskeletal patients to propose game development and evaluation guidelines. Methods A two-stage workflow was proposed using determinant framework. The development guideline includes the selection of three-dimensional (3D) computer graphics technologies and tools, the modeling of physical aspects, the design of rehabilitation scenarios, and the implementation of the proposed scenarios. The evaluation guideline consists of the definition of evaluation metrics, the execution of the evaluation campaign, the analysis of user results and feedbacks, and the improvement of the designed game. Results The case study for musculoskeletal disorders on the healthy control and patient groups showed the usefulness of these guidelines and associated games. All participants enjoyed the 2 developed games (football and object manipulation), and found them challenging and amusing. In particular, some healthy subjects increased their score when enhancing the level of difficulty. Furthermore, there were no risks and accidents associated with the execution of these games. Conclusions It is expected that with the proven effectiveness of the proposed guidelines and associated games, this new rehabilitation game may be translated into clinical routine practice for the benefit of patients with musculoskeletal disorders.
机译:背景技术信息和通信技术(ICT)的进步导致开发了一种新的康复技术,称为“功能康复的严肃游戏”。以前的工作表明,严肃的游戏可以用于一般健康和特定疾病的管理。但是,在开发和评估指南上仍然缺乏共识。重要的是要注意游戏性能取决于设计的方案。目的这项工作的目的是开发特定的游戏场景,并与一组肌肉骨骼患者进行评估,以提出游戏开发和评估指南。方法采用行列式框架提出了两阶段工作流程。开发指南包括选择三维(3D)计算机图形技术和工具,物理方面的建模,康复方案的设计以及拟议方案的实施。评估指南包括评估指标的定义,评估活动的执行,用户结果和反馈的分析以及设计游戏的改进。结果在健康对照组和患者组中进行的肌肉骨骼疾病案例研究表明,这些指南和相关游戏很有用。所有参与者都喜欢2种发达的游戏(足球和物体操纵),并发现它们充满挑战性和趣味性。特别是,一些健康的受试者在提高难度时会增加得分。此外,没有与执行这些游戏相关的风险和事故。结论预期,随着所提议的指南和相关博弈的行之有效,可以将这种新的康复博弈转化为临床常规实践,以使肌肉骨骼疾病患者受益。

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