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RoboSTEAM Project Systematic Mapping: Challenge Based Learning and Robotics

机译:RoboSTEAM项目系统映射:基于挑战的学习和机器人

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STEAM Education is nowadays a key element for our current digital society. Integrating STEAM and developing competences such as Computational Thinking is highly demanded by the industry and higher education institutions. In order to do so new methodological approaches are required. RoboSTEAM project is an Erasmus+ project defined to address these topics by using of physical devices and robotics employing Challenge Based Learning methodology. One of the first steps in the project development is the definition of current landscape in the research field. Which means to carry out a literature mapping that considers previous applications of Challenge Based Learning in STEAM education and use of robots and physical devices to do so. This paper shows the mapping review process and the main results obtained. The mapping analyze 242 candidate works from the most relevant bibliographic sources and selected 54. Form them it was possible to see that there are not many initiatives on STEM Education related to Challenge base learning and the most of them are specially focused on the application of specific tools and in the development of concrete competences.
机译:如今,STEAM教育已成为我们当前数字社会的关键要素。行业和高等教育机构对整合STEAM和发展诸如计算思维之类的能力提出了很高的要求。为此,需要新的方法论方法。 RoboSTEAM项目是Erasmus +项目,定义为通过使用基于挑战学习方法的物理设备和机器人来解决这些主题。项目开发的第一步之一是研究领域中当前形势的定义。这意味着进行文献映射,考虑了基于挑战的学习在STEAM教育中的先前应用以及使用机器人和物理设备进行的映射。本文介绍了制图审查过程以及获得的主要结果。测绘分析了来自最相关书目来源的242份候选作品,并从中选择了54份。从中可以看出,与挑战基础学习相关的STEM教育举措并不多,其中大多数专门针对特定主题的应用。工具和具体能力的发展。

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