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Head and Body Motion Prediction to Enable Mobile VR Experiences with Low Latency

机译:头部和身体运动预测可实现低延迟的移动VR体验

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As virtual reality (VR) applications become popular, the desire to enable high-quality, lightweight and mobile VR leads to various edge/cloud-based techniques. This paper introduces a predictive pre-rendering approach to address the ultra-low latency challenge in edge/cloud-based six Degrees of Freedom (6DoF) VR. Compared to 360-degree videos and 3DoF (head motion only) VR, 6DoF VR supports both head and body motions, thus not only viewing direction, but also viewing position changes. In our approach, the predictive view is rendered in advance based on the predicted viewing direction and position, leading to a reduction in latency. The key to achieving this efficient predictive pre-rendering approach is to predict the head and body motion accurately using past head and body motion traces. We develop a deep learning-based model and validate its ability using a dataset of over 840,000 samples for head and body motion.
机译:随着虚拟现实(VR)应用程序的普及,实现高质量,轻量级和移动VR的愿望导致了各种基于边缘/云的技术。本文介绍了一种预测性预渲染方法,以解决基于边缘/云的六自由度(6DoF)VR中的超低延迟挑战。与360度视频和3DoF(仅头部运动)VR相比,6DoF VR支持头部和身体运动,因此不仅可以观看方向,而且可以改变观看位置。在我们的方法中,基于预测的观看方向和位置预先渲染了预测视图,从而减少了等待时间。实现这种有效的预测性预渲染方法的关键是使用过去的头部和身体运动轨迹来准确预测头部和身体的运动。我们开发了一个基于深度学习的模型,并使用用于头部和身体运动的超过840,000个样本的数据集来验证其功能。

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