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Basketball Lineup Performance Prediction Using Network Analysis

机译:基于网络分析的篮球阵容表现预测

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Winning a game in professional sports is the most significant matter for a team. All teams strive to bring their best performance to a game, and this requires considering all the possible lineups which coaches have available. Therefore, determining the lineup is more and more significant for a team in their winning endeavour. The ongoing result during a game defines the next decision coaches have to make to maintain or improve the outcome. Adaptive changes in a lineup of a team requires a complex decision making system. This system must consider the advantages, drawbacks, and previous experience about both teams' performance under similar situations. In order to analyze and predict lineups' performance, the authors create a directed, weighted, and signed network of all lineups that teams use against each other from 2007–2016 seasons in National Basketball Association (NBA) games. The proposed model uses machine learning and network analysis techniques to predict the performance of a lineup under a given situation by utilizing graph theory and Inverse Squared Metric. In order to evaluate the performance of the proposed method, several baseline models are established and results are compared. The final results over the span of ten years show that the proposed method in this paper improves the baseline results by 10% accuracy. The average of the best baseline results has an accuracy of 58% in lineup outcome prediction; however, the new method yields accuracy of 68%.
机译:在职业体育比赛中获胜对团队来说是最重要的事情。所有团队都在努力使自己的最佳表现进入比赛,这需要考虑教练可用的所有可能阵容。因此,确定阵容对于一支球队赢得胜利的努力越来越重要。一场比赛中正在进行的结果定义了教练要维持或改善结果所必须做出的下一个决定。团队阵容中的适应性变化需要复杂的决策系统。该系统必须考虑在类似情况下两支球队的表现的优缺点和以前的经验。为了分析和预测阵容的表现,作者创建了一个定向,加权和签名的网络,其中包含各队在2007–2016赛季之间在国家篮球协会(NBA)比赛中互相使用的阵容。所提出的模型使用机器学习和网络分析技术,通过利用图论和逆平方度量来预测给定情况下的阵容性能。为了评估所提出方法的性能,建立了几个基线模型并比较了结果。十年的最终结果表明,本文提出的方法将基线结果提高了10%的准确性。最佳基线结果的平均值在阵容结果预测中的准确性为58%;但是,新方法的准确性为68%。

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