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Phased Algorithm Strategy Analysis of WTN-EinStein würfelt nicht!

机译:WTN-EinStein的分阶段算法策略分析不会掷骰子!

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EinStein würfelt nicht! is a game model which both sides participate in and play alternately. Each moving cube is determined by the dice number, that increases the difficulty of designing the game strategy. Through a large number of game records analysis, we find that the whole game can be divided into three stages; the situation and environmental noise faced by each stage are very different, and the corresponding game goals should be different. Targeted division of the game process and phased goal setting can greatly improve the robustness and winning rate of the game strategy. Based on the above analysis, we design a phased game goal as well as a feasible strategy for the combination of stage division criteria and multiple game algorithms. It is shown that the obtained game strategy not only can better guarantee the winning rate, but also greatly improve the efficiency and resource utilization according to a lot of experiments. The obtained results are useful explorations for robust game strategy design with random interference and can be applied to a variety of robust control scenarios.
机译:EinSteinwürfeltnicht!是双方参与并交替玩的游戏模型。每个移动的立方体由骰子数确定,这增加了设计游戏策略的难度。通过大量的游戏记录分析,我们发现整个游戏可以分为三个阶段。每个阶段面临的情况和环境噪音都有很大的不同,相应的游戏目标也应有所不同。游戏过程的目标划分和分阶段的目标设置可以大大提高游戏策略的鲁棒性和获胜率。基于以上分析,我们设计了分阶段的游戏目标以及结合阶段划分标准和多种游戏算法的可行策略。通过大量的实验表明,所获得的博弈策略不仅可以更好地保证获胜率,而且可以大大提高效率和资源利用率。获得的结果对于具有随机干扰的鲁棒游戏策略设计是有用的探索,并且可以应用于各种鲁棒控制场景。

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