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Learning Batik Through Gaming

机译:通过游戏学习蜡染

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摘要

Making batik is not easy and takes a long time. Until today, batik artisans are still dominated by the elderly, and very few young people are interested and eager to be involved in this industry. There is an urgent need to transfer batik skills to the younger generation to ensure its sustainability. The young generation, especially the children, whom today are never leaving the technology in their daily lives, will be more interested and more easily understand the process of making batik when using game technology as learning medium, such as game-based learning. This paper presents the development of game-based learning that addresses the fundamental issues on how to translate or transfer physically and batik processing into a digital space that children may consider as meaningful visualisation and interaction. The game was developed using Flash platform, showing several tasks that represent every step of the process of making batik. Through the game, the knowledge and skills transfer of making batik can be continued to the young generation.
机译:制作蜡染并不容易,而且需要很长时间。直到今天,蜡染工匠仍然由老年人主导,很少有年轻人感兴趣并且渴望参与这个行业。迫切需要将蜡染技能传给年轻一代,以确保其可持续性。在将游戏技术作为学习媒介(例如基于游戏的学习)时,年轻一代,尤其是今天从未将其技术留在日常生活中的儿童,将更加感兴趣并且更容易理解蜡染的制作过程。本文介绍了基于游戏的学习的发展,该学习解决了有关如何将身体和蜡染处理转换或转移到数字空间的基本问题,儿童可以将其视为有意义的可视化和交互。该游戏是使用Flash平台开发的,显示了代表蜡染制作过程每个步骤的多项任务。通过游戏,制作蜡染的知识和技能可以延续到年轻一代。

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