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Verifying User Concentration Based on Brainwave Control Applied to Different Game Training Methods

机译:基于脑波控制的用户集中度验证在不同游戏训练方法中的应用

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This study discusses the research applied to educational fields to train students' concentration through brainwave-controlled light changes, Unity visual images, sound effects, and virtual reality immersive training. Using brainwaves to control integrated and interesting game applications for concentration training can effectively improve students' learning outcomes. The present study tested each participant who had been subjected to different game effects. During the tests, the brainwave controller outputted the alpha (α) and beta (ß) waves. This study used the brainwave values obtained to verify whether different game control effects can effectively improve the results of concentration training. During this process, the observer can determine the effectiveness of students' concentration training and observe students increase in interest as different applications are used for concentration training. The experimental results provided in the present study indicate that interesting training can improve the concentration level of students.
机译:本研究讨论了应用于教育领域的研究,该研究通过脑电波控制的光线变化,Unity视觉图像,声音效果和虚拟现实沉浸式训练来训练学生的注意力。使用脑电波控制集中有趣的综合性和有趣游戏应用程序可以有效地提高学生的学习效果。本研究测试了遭受不同游戏效果的每个参与者。在测试过程中,脑波控制器输出了alpha(α)和beta(ß)波。这项研究使用获得的脑电波值来验证不同的游戏控制效果是否可以有效改善注意力训练的结果。在此过程中,观察者可以确定学生进行集中训练的有效性,并观察学生对兴趣的兴趣,因为使用不同的应用程序进行集中训练。本研究提供的实验结果表明,有趣的训练可以提高学生的注意力水平。

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