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Scaling Inertial Forces to Alter Weight Perception in Virtual Reality

机译:调整惯性力以改变虚拟现实中的体重感知

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As the field of haptics in virtual reality expands, wearable devices are being explored as alternatives to traditional kinesthetic force feedback devices, which are often limited in workspace. Skin deformation feedback offers a user-grounded feedback modality that mimics cutaneous interactions with the real world but can suffer from force-output saturation due to the actuation constraints required to achieve a small form factor. Saturation of haptic devices limits the mechanical properties and interactions that can be rendered in a virtual environment, specifically the weight that can be rendered when a user manipulates a virtual object. We use scaled inertial forces to alter virtual weight perception during a dynamic grasp-lift-and-place task in a virtual environment with haptic feedback via two wearable skin deformation feedback devices. A study was conducted, beginning with an open response exercise to assess how participants interpreted scaled inertial forces when interacting with virtual blocks. Participants then performed a series of trials to measure the Point of Subjective Equality of virtual weight with scaled inertial forces, using a reference of 200 g under the normal (no scaling) condition. PSEs for inertial scaling factors of 2 and 3 were 171 g and 151 g, respectively. These results demonstrate the effectiveness of a unique haptic rendering algorithm that can convey larger weights without saturating the force output of the haptic device.
机译:随着虚拟现实中触觉技术领域的扩展,可穿戴设备正在被探索为传统的动觉力反馈设备的替代品,而传统的动觉力反馈设备通常局限于工作空间。皮肤变形反馈提供了一个基于用户的反馈模式,该模式模仿了皮肤与现实世界的互动,但是由于实现小尺寸所需的致动约束,可能会遭受力输出饱和的困扰。触觉设备的饱和度限制了可以在虚拟环境中呈现的机械性能和交互作用,特别是当用户操作虚拟对象时可以呈现的重量。我们使用缩放的惯性力在虚拟环境中的动态抓握,放置和放置任务期间通过两个可穿戴的皮肤变形反馈设备通过触觉反馈来更改虚拟体重感知。进行了一项研究,从开放式响应练习开始,以评估参与者在与虚拟块互动时如何解释缩放后的惯性力。然后,参与者进行了一系列试验,以按比例的惯性力测量虚拟重量的主观平等点,在正常(无标度)条件下使用200 g的参考值。惯性比例因子2和3的PSE分别为171 g和151 g。这些结果证明了独特的触觉渲染算法的有效性,该算法可以传递更大的权重而不会使触觉设备的力输出饱和。

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